

If you are tired and have a mana recovery you will still a regen of about ~0,65 mana/second with all enchantments and a mana pool of 100, so it is not like your mana will evaporate. Should you ever run out, simply swap back to the self sufficient setup if you need to.
#Outward three brothers free#
This one requires you to build the distillery to cash in on the free Gaberry wine Otherwise it might be hard to sustain. It does also change the resistances around, but they are still good enough overall. You do need a mana reduction weapon however. This setup has 50% additional lightning damage while still hitting maximum cost reduction. Total mana cost reduction : 70% without gaberry wine, 90% with Gaberry wine. Living wood axe / Jade scimitar / Jade Mace (the latter two can be simply bought from Mathias if you choose to give him the evidence of the "purifier" side quest) Gear (buffed with runic protection and all boons and holy mission passives, EXCLUDING the ones from the new DLC): Preferably a weapon with doomed or elemental vulnerability (less likely). It also means you can pick any weapon you like and are not reliant on a -10% mana cost weapon. Since none of this builds spells cost more than 10, they will get reduced to the minimum. Spells will always cost a minimum of 1 Mana. There are no caster enchantments and you dont swing the actual weapon. Nothing on helmets until you can get the panic enchantmentĮxtra stability on the red clan sage. Alternatively the Gold lich armor, but the robe has better defense and gives you a better coverage as far as resistances go. Red Clansage Robe ( Blue Robe -> Legacy Chest). Since Infuses wont matter you would trade all that forġ5% damage / 25 life - Levant (pretty much the only contender)Ĥ0 Hp (mana does not matter) - Blue Chamberĥ pouch bonus, 5% move speed, 10% CDR (runes dont really have a cooldown anyway) - Sorobor Even right next to lava, a simple water effect is enough for neutral temperature) It is still easily doable - especially when tired -, but I prefer all the convenient Holy mission passives over the other option(s):ġ0% mana cost reduction (Divine Assistance)Ĩ weather defense ( a great convenience passive- especially combined with shaman. If you chose any other faction, you will have to get some mana regen when sporting the damage variant. With the way stat stacking in this game works, the 10% Mana cost reduction end up using 33% less mana (50% more if you dont have it - depening on the angle from which you look at this) with the finished build. You can also sport a dual hex weapon instead of rainbow hex, which means you only need ~3-4 melee hits instead of ~5-6 and still end up with 4 debuffs thanks to the totems.) The totems apply doom and Haunted, which debuff all enemy damage by 40% with torment AND allow you to use a double rupture without worring about applying hexes. (If you want to main a Hex Mage, I recommend taking Ritualist as a third class. The build I am suggesting is "mainly" a Rune Sage, but I do chose rupture so you can just swap your hotbar whenever you feel like it. As the usual lightning throwing "I am ZEUS"-type of build, it works great and does more (single target) damage than hex mage. Or would "only" be for Runic Protection and the heal, which is still nice, but not mandatory. But if you focus on Torment / Rupture anyway, then Rune Sage is not really needed. Shaman/ Rune Sage / Hex Mage is a really powerful, safe, convenient and overall easy build. Since you were mainly talking about the mage classes, I assume you are looking for another magical build?
#Outward three brothers full#
But Rupture is great for tough bosses and The Three Brothers is full of those.ĮDIT: I should mention too that Caldera can be brutal for consumable-heavy builds because you mostly don't have the infrastructure it takes to support making lots of health, stamina and mana potions, so the healing spell from Arcane Syntax and the mana regen from Leyline Connection take on a lot more importance than they do in other regions where you can just nip on down to the local alchemist without building their whole store first. Has anyone tried getting a Shaman/Rune Sage/Hex Mage build to work? I normally always choose Philosopher instead of Hex Mage because Leyline Connection is an amazing quality-of-life passive that frees me from constantly lugging Mana Potions around. The only Mercenary skill I used extensively was Frost Bullet, and anyone can get that one. But looking back at what I actually did in the Caldera region, I almost never used the high-level class features from Philosopher and Mercenary, but used the basic Tier-1 skills from Rune Sage and Hex Mage extensively, as well as the Tier-3 skills from Cabal Hermit.

I just beat the Three Brothers expansion yesterday, using a Shaman/Philosopher/Mercenary build.
